In preparation use one of these buffers, we tell the GPU to bind it as the current buffer. There are two current buffers: one for vertex data and the other for triangle data. We're copying vertex data, so we use the ARRAY_BUFFER
binding point.
Once bound, we can copy the data from the array in CPU memory to the buffer in GPU memory. Note that because we're delivering raw data to a device, JavaScript values must be converted to binary floating point values.