If we want to determine the shading of each face, we need normal vectors. The normal is an attribute of the vertex, just as is the color.
$i$ | $p_x$ | $p_y$ | $p_z$ | $r$ | $g$ | $b$ | $n_x$ | $n_y$ | $n_z$ |
---|---|---|---|---|---|---|---|---|---|
0 | 0.0 | 1.0 | 0.5 | 1.0 | 1.0 | 0.9 | 0.0 | 0.0 | 1.0 |
1 | −0.5 | 0.5 | 0.5 | 1.0 | 1.0 | 0.9 | 0.0 | 0.0 | 1.0 |
2 | −0.5 | 0.0 | 0.5 | 1.0 | 1.0 | 0.9 | 0.0 | 0.0 | 1.0 |
3 | 0.5 | 0.0 | 0.5 | 1.0 | 1.0 | 0.9 | 0.0 | 0.0 | 1.0 |
4 | 0.5 | 0.5 | 0.5 | 1.0 | 1.0 | 0.9 | 0.0 | 0.0 | 1.0 |
5 | 0.0 | 1.0 | −0.5 | 1.0 | 1.0 | 0.9 | 0.0 | 0.0 | 1.0 |
6 | −0.5 | 0.5 | −0.5 | 1.0 | 1.0 | 0.9 | ? | ? | ? |
7 | −0.5 | 0.0 | −0.5 | 1.0 | 1.0 | 0.9 | ? | ? | ? |
8 | 0.5 | 0.0 | −0.5 | 1.0 | 1.0 | 0.9 | ? | ? | ? |
9 | 0.5 | 0.5 | −0.5 | 1.0 | 1.0 | 0.9 | ? | ? | ? |
10 | 0.0 | 1.0 | 0.5 | 0.8 | 0.0 | 0.0 | ? | ? | ? |
11 | −0.5 | 0.5 | 0.5 | 0.8 | 0.0 | 0.0 | ? | ? | ? |
12 | 0.5 | 0.5 | 0.5 | 0.8 | 0.0 | 0.0 | ? | ? | ? |
13 | 0.0 | 1.0 | −0.5 | 0.8 | 0.0 | 0.0 | ? | ? | ? |
14 | −0.5 | 0.5 | −0.5 | 0.8 | 0.0 | 0.0 | ? | ? | ? |
15 | 0.5 | 0.5 | −0.5 | 0.8 | 0.0 | 0.0 | ? | ? | ? |