If we want to determine the shading of each face, we need normal vectors. The normal is an attribute of the vertex, just as is the color.
| $i$ | $p_x$ | $p_y$ | $p_z$ | $r$ | $g$ | $b$ | $n_x$ | $n_y$ | $n_z$ |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 0.0 | 1.0 | 0.5 | 1.0 | 1.0 | 0.9 | 0.0 | 0.0 | 1.0 |
| 1 | −0.5 | 0.5 | 0.5 | 1.0 | 1.0 | 0.9 | 0.0 | 0.0 | 1.0 |
| 2 | −0.5 | 0.0 | 0.5 | 1.0 | 1.0 | 0.9 | 0.0 | 0.0 | 1.0 |
| 3 | 0.5 | 0.0 | 0.5 | 1.0 | 1.0 | 0.9 | 0.0 | 0.0 | 1.0 |
| 4 | 0.5 | 0.5 | 0.5 | 1.0 | 1.0 | 0.9 | 0.0 | 0.0 | 1.0 |
| 5 | 0.0 | 1.0 | −0.5 | 1.0 | 1.0 | 0.9 | 0.0 | 0.0 | 1.0 |
| 6 | −0.5 | 0.5 | −0.5 | 1.0 | 1.0 | 0.9 | ? | ? | ? |
| 7 | −0.5 | 0.0 | −0.5 | 1.0 | 1.0 | 0.9 | ? | ? | ? |
| 8 | 0.5 | 0.0 | −0.5 | 1.0 | 1.0 | 0.9 | ? | ? | ? |
| 9 | 0.5 | 0.5 | −0.5 | 1.0 | 1.0 | 0.9 | ? | ? | ? |
| 10 | 0.0 | 1.0 | 0.5 | 0.8 | 0.0 | 0.0 | ? | ? | ? |
| 11 | −0.5 | 0.5 | 0.5 | 0.8 | 0.0 | 0.0 | ? | ? | ? |
| 12 | 0.5 | 0.5 | 0.5 | 0.8 | 0.0 | 0.0 | ? | ? | ? |
| 13 | 0.0 | 1.0 | −0.5 | 0.8 | 0.0 | 0.0 | ? | ? | ? |
| 14 | −0.5 | 0.5 | −0.5 | 0.8 | 0.0 | 0.0 | ? | ? | ? |
| 15 | 0.5 | 0.5 | −0.5 | 0.8 | 0.0 | 0.0 | ? | ? | ? |